Drill mode
Wait for DRAW!, then type the sequence as fast as you can.
Round 1 / 12 · 1 key
First to 7 · best of 12
Round 1 — ready?
Before each round: 7s to pick one ability (or none). Each ability can be used once per match.
Smoke lasts longer when the sequence has more keys — bigger rounds mean longer blindness.
A snake appears during get-ready. Hit Space in time or take +150ms on your shot.
They hit the first key… then the rest remaps. Force a re-read under pressure.
A fake DRAW! tries to bait an early draw. Strong against chronic bluffers.
Locks +2 extra letters onto their phrase for the whole round. Simple, brutal tempo steal.