Drill mode

Wait for DRAW!, then type the sequence as fast as you can.

KeyDraw
Practice — reaction drill

Round 1 / 12 · 1 key

First to 7 · best of 12

Round 1 — ready?

Your view · You vs Player 2

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Abilities

Abilities

Before each round: 7s to pick one ability (or none). Each ability can be used once per match.

  • SmokeAt DRAW!

    Smoke lasts longer when the sequence has more keys — bigger rounds mean longer blindness.

  • SnakeBefore DRAW!

    A snake appears during get-ready. Hit Space in time or take +150ms on your shot.

  • ScrambleAt DRAW!

    They hit the first key… then the rest remaps. Force a re-read under pressure.

  • DecoyWhile waiting...

    A fake DRAW! tries to bait an early draw. Strong against chronic bluffers.

  • ChainThis round

    Locks +2 extra letters onto their phrase for the whole round. Simple, brutal tempo steal.