Hunt rules
- 1Your keys
On desktop use both hands — any letter A–Z can appear in the sequence. Too early outside the bluff window = you lose. Inside the last ~280ms before DRAW!, a bluff can win if your rival hasn't drawn. A S D / L K J
- 2Mobile
Keys appear during the wait so you can tap at DRAW!. Early taps can still bluff or false-start.
- 3Sequence
Random combo each round. The sequence grows every round. Wrong key = eliminated.
- 4Signal
Wait for DRAW! — or risk a tight bluff just before it.
- 5Hunt
Classic: best of 12 (first to 7). Or pick a quick duel at camp.
Abilities
Before each round: 7s to pick one ability (or none). Each ability can be used once per match.
- SmokeAt DRAW!
Smoke lasts longer when the sequence has more keys — bigger rounds mean longer blindness.
- SnakeBefore DRAW!
A snake appears during get-ready. Hit Space in time or take +150ms on your shot.
- ScrambleAt DRAW!
They hit the first key… then the rest remaps. Force a re-read under pressure.
- DecoyWhile waiting...
A fake DRAW! tries to bait an early draw. Strong against chronic bluffers.
- ChainThis round
Locks +2 extra letters onto their phrase for the whole round. Simple, brutal tempo steal.