Hunt rules
- 1Player 1
Left hand — A S D ... A S D
- 2Player 2
Right hand — L K J ... L K J
- 3Keyboard
Too early (outside the bluff window) = you lose. Inside the last ~280ms before DRAW!, a bluff can win if your rival hasn't drawn.
- 4Mobile
Tap the on-screen buttons after the DRAW! signal (no false start / bluff on touch).
- 5Sequence
Random combo each duel. Wrong key = eliminated.
- 6Signal
Wait for DRAW! — or risk a tight bluff just before it.
- 7Hunt
Best of 12. First to 7 wins takes the hunt.
Abilities
Before each round: 5s to pick one (or none). One use each per match.
- SmokeAt DRAW!
A smoke cloud covers the rival's view for a moment so they can't read keys.
- SnakeBefore DRAW!
A snake appears before DRAW! — they must hit Space fast or take +100ms on their shot.
- ScrambleAt DRAW!
After they hit the first key, the rest of their sequence remaps — they must re-read.
- DecoyWhile waiting...
A fake DRAW! flash tries to trick the rival into drawing too early.