KeyDraw

Quickdraw Duel

Draw fast. Bluff late. Spend your abilities wisely.

Loading the desert...

Hunt rules

  1. 1
    Player 1

    Left hand — A S D ... A S D

  2. 2
    Player 2

    Right hand — L K J ... L K J

  3. 3
    Keyboard

    Too early (outside the bluff window) = you lose. Inside the last ~280ms before DRAW!, a bluff can win if your rival hasn't drawn.

  4. 4
    Mobile

    Tap the on-screen buttons after the DRAW! signal (no false start / bluff on touch).

  5. 5
    Sequence

    Random combo each duel. Wrong key = eliminated.

  6. 6
    Signal

    Wait for DRAW! — or risk a tight bluff just before it.

  7. 7
    Hunt

    Best of 12. First to 7 wins takes the hunt.

Abilities

Before each round: 5s to pick one (or none). One use each per match.

  • SmokeAt DRAW!

    A smoke cloud covers the rival's view for a moment so they can't read keys.

  • SnakeBefore DRAW!

    A snake appears before DRAW! — they must hit Space fast or take +100ms on their shot.

  • ScrambleAt DRAW!

    After they hit the first key, the rest of their sequence remaps — they must re-read.

  • DecoyWhile waiting...

    A fake DRAW! flash tries to trick the rival into drawing too early.

Best of 12First to 7Smoke · Snake · Scramble · DecoyLocal or online

Got ideas to improve the game? Send an email to: jvm.techcf@gmail.com